Thursday, October 09, 2008

Taikodom_Costume Designs_Part.1

Hi,
There is some costume designs I made for Taikodom:


Male Bomber and Female Bomber. Two diferent meshes using the same texture maps, diffuse color, normals map and specular level.
Screenshot from 3DS Max Viewport.


Bomber Pilot


Fighter Pilot




Freighter Pilot

Tuesday, October 07, 2008

Comicon Challenge Result.

Hi.

This post is a little late, but now I'm showing the result of GameArtisans' Comicon Challenge.
I got 9th place with my Batman Black & White.

One of the judges said:
"1st place - PauloItalo Batman Black & WhiteThis is an absolutely stunning and evocative interpretation of Batman Black and White! The stylized proportions, the chiseled mature features in the face, and the dynamic blend of the classic Batman outfit with ultramodern gadgetry push the design of this classic character to new heights. Congrats Paulo on a job well done!"
Ben [kongni] Ridgway.
3D graphics, game art, and concept development teacher.
Detroit College forCreative Studies.


And I got a highlight from 3d4all.org:

See ya.

Thursday, September 18, 2008

LowPoly Studies_003.

Finnaly some animation on this blog:

I hope I can bring more and more animations.

See ya.

Tuesday, September 16, 2008

Tuesday, August 05, 2008

Comicon Challenge_ Batman Black & White_ W.I.P. (cont.)

This are some sketches I made as concept for my Batman:



And this is the silhouette of the lowpoly mesh:

Comicon Challenge_ Batman Black & White_ W.I.P.

Hi,
This is my entry in progress for Game Artisan's Comicon Challenge.
I chose to create a Batman as if he came from Black & White series.








Tuesday, July 22, 2008

Coridrian Colossus.

Illustration for a RPG book. It's about the construction of a Iron Colossus.



Old Illustration.

This one is very old. I used photoshop to paint it, pencil by Fábio "Birous."

Sunday, June 29, 2008

Taikodom_Paleo-artfacts.






Hi, these are ruins of ancient alien tecnology of Taikodom Universe.

I made concept, modeling, mapping, texture and animated texture for the organic parts.


Taikodom_Hypergate Concept.


Sunday, June 15, 2008

Taikodom_Hypergate.

Hi again,

Now I bring the Hypergate a huge construction on Taikodom universe that makes the spaceship run great distances between the system almost instantly, but they have to pay.
For this asset I made concept, with an aid of Manuhell, modeling, mapping and texture. The glowing parts have animated texture.

See you.



Taikodom_Hurricane.

Hi,
This is another spaceship from Taikodom, a bomber called Hurricane. It isn't so fast as Gale, but it is much bigger and is optimized to use missels, rockets, torpedos and mines. It has a turret on the downside. I'll show the turret on other post.
For this model I made the conept, modeling, mapping and the animated part of the texture.
See ya.



Wednesday, June 04, 2008

Taikodom_Gale_WireFrame.

Hi,

This an update showing Gale's wireframe and polycount.

The softwares used was 3DSMax and Photoshop.

Tuesday, June 03, 2008

Taikodom_Gale.






Hi there,

Another piece of my work on Taikodom. This is my favorite asset. A fighter called Gale, made by people from earth who have just awakened in the futuristic universe of Taikodom.

I made concept, modeling, mapping and texture.

This is my girl! Hope you like it.


Sunday, May 25, 2008

Taikodom_Oni.




Hi, finnally I'm post a bit of my work on Hoplon's Taikodom, http://www.taikodom.com/.

This Oni, a character that represents a kind of Articial Conscience. I made concept, texture, rigging and animation.

Hope you like it.